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Question by Fr0stbite · Dec 22, 2013 at 10:03 AM · rotatemathfround

Rotate problem.

there is a cube and the y rotation of the cube is random. How can i round the rotation to 90 or 180 or 270 or 0(to the nearest number)?

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Answer by KellyThomas · Dec 22, 2013 at 10:13 AM

 deg = 90 * (int)(deg / 90)
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avatar image Fr0stbite · Dec 22, 2013 at 10:27 AM 0
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i want to face the object to the player but with 90 180 270 or 0 degrees

avatar image KellyThomas · Dec 22, 2013 at 10:38 AM 0
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Do you have the ideal (unrounded) rotation to face the player?

avatar image Fr0stbite · Dec 22, 2013 at 10:40 AM 0
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yes i have

avatar image KellyThomas · Dec 22, 2013 at 02:45 PM 1
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Strange...

When I drop this script on an object in my scene:

 #pragma strict
 
 var idealRotation: Vector3;
 
 function Update () {
     var euler: Vector3 = idealRotation;
     euler.x =  90 * $$anonymous$$athf.RoundToInt(euler.x / 90);
     transform.rotation = Quaternion.Euler(euler);
 }

And then use the inspector to play with the x component of idealRotation, I find that:

  1. x < 45 rounds to 0

  2. 45 < x < 135 rounds to 90

  3. 135 < x < 225 rounds to 180

  4. 225 < x < 315 rounds to 270

  5. 315 < x rounds to 360 (and is treated a zero).

avatar image Fr0stbite · Dec 22, 2013 at 03:05 PM 1
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what you wrote that is works i think i missed something thanks :D

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