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Question by bluelock3 · Jun 18, 2016 at 05:39 AM · colliderstretchc #

How can i stretch an object in unity?

Is there any way i can stretch a line in unity to go in a certain direction. I tried using a line renderer but it couldn't detect when it hit another object. I have done a lot of research, but i haven't found anything that has related to my situation. Any help would be appreciated!

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avatar image mwnDK1402 · Jun 20, 2016 at 12:59 AM 0
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You're not very clear about what you want to know. You can stretch an object using the scale of the Transform, but I know that's not what you're asking. Raycasting might be what you're looking for, but I'm not sure.

avatar image smallbit · Jun 20, 2016 at 04:34 AM 0
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Of course line renderer will not detect if it hits something. What you need to do is to raycast forward from your gun, if it hits something set lineRenderer point 1 to hitPoint.point position. if raycast doesnt hit anything, set the point one position to vector forward * beam$$anonymous$$axLength(which is your variable).

FYI: there are dozens of post related to your situation on here.

avatar image bluelock3 · Jun 21, 2016 at 09:22 PM 0
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I just need a black line to grow in one direction and detect when it hits something. I probably will try to use raycasting for the line collision detection

Thank you for the help though...

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