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Question by StevenBrooks · May 25, 2014 at 01:19 AM · c#monobehaviour

Can I change the initial contents of a C# script.

Normally a C# script starts like this:

 using UnityEngine;
 using System.Collections;
 
 public class MainPlayer : MonoBehaviour {
 void Start () {
 }
 
 void Update () {
 }
 }

But I would like it to start with specific regions already included to save time. Example:

 using UnityEngine;
 using System.Collections;

 public class MainPlayer : MonoBehaviour {

  #region Variables
 
  #endregion
 
 void Start () {
 }
 void Update () {
 }
 }

Is this possible?

  • EDIT: When I Create a NEW C# Script, I want it to automatically start with predefined regions, is this possible?

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Best Answer

Answer by ericdl · May 25, 2014 at 02:55 AM

The default script templates are text files.

On Windows they are found in C:\Program Files (x86)\Unity\Editor\Data\Resources\ScriptTemplates

On Mac they are found in Applications/Unity/Unity.app/Contents/Resources/ScriptTemplates

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