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Question by crzyone9584-2 · Mar 20, 2011 at 10:53 PM · randomnumberdice

Randome Number for Dice

I'm working on an easy dice roll. All it is is getting a random number from the code and it will display on the screen the two numbers. I'm having trouble though. It is in C#

using UnityEngine; using System.Collections;

public class Dice : MonoBehaviour {

 public int dice1;
 public int dice2;

private void RandomNumber() { //Get a random number for the dice. Random RandomNumber = new Random(); dice1 = RandomNumber.Next(6); //Show Dice 1 Debug.Log(dice1); dice2 = RandomNumber.Next(6); //Show Dice 2 Debug.Log(dice2);

 }

}

.Next is underlined and it wont compile. Any suggestions on how to fix this?

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Answer by Statement · Mar 20, 2011 at 11:01 PM

It's because you're using unitys Random class and not the .net/monos Random class. I am not sure which you want to use but I think simplest is to use unitys:

using UnityEngine; using System.Collections;

public class Dice : MonoBehaviour { public int dice1; public int dice2;

 private void RandomNumber()
 {
     dice1 = Random.Range(0, 7);
     Debug.Log(dice1);

     dice2 = Random.Range(0, 7);
     Debug.Log(dice2);
 }

}

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avatar image crzyone9584-2 · Mar 20, 2011 at 11:13 PM 0
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Thanks for the help. It doesn't matter which one i use as long as it works.

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Answer by Eric5h5 · Mar 20, 2011 at 11:53 PM

If you want to use Random from .NET, either import the System namespace, or use System.Random to differentiate it from UnityEngine.Random.

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avatar image crzyone9584-2 · Mar 21, 2011 at 01:25 AM 0
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They do the same thing, well from what I can tell they do the same thing.

avatar image Eric5h5 · Mar 21, 2011 at 04:45 AM 0
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Actually they don't. See the Random class docs on $$anonymous$$SDN.

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