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Question by timrox99 · Oct 01, 2014 at 08:25 PM · animationerrorlegacyclip

The AnimationClip 'Attack' used by the Animation component 'Knife' must be marked as Legacy.

So yeah, help would be appreciated. This is my script:

 #pragma strict
 
 var TheDammage : int = 50;
 var Distance : float;
 var MaxDistance : float = 1.5;
 
 function Update ()
 {
     if (Input.GetButtonDown("Fire1"))
     {
         animation.Play("Attack");
         var hit : RaycastHit;
         if (Physics.Raycast (transform.position, transform.TransformDirection(Vector3.forward), hit))
         {
             Distance = hit.distance;
             if (Distance < MaxDistance)
             {
                 hit.transform.SendMessage("ApplyDammage", TheDammage, SendMessageOptions.DontRequireReceiver);
             }
         }
     }
 }

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avatar image timrox99 · Oct 02, 2014 at 02:15 AM 0
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Thank you.

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Answer by hlynbech · Oct 01, 2014 at 08:35 PM

When importing animations, check the import inspector (comes up when you select the animation object or FBX or whatever in the Assets folder).

Under "Rig", you can select "Legacy".

http://docs.unity3d.com/Manual/Animations.html

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