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Question by masdx · Feb 05, 2012 at 01:04 AM · c#timerresetcountdown

How to reset timer? (C#)

I have a timer script that counts down and I would like the timer to reset when the user clicks on the reset button. I am not sure which value to reset to get the timer to completely restart. Thanks in advance. private float startTime = 0; private float restSeconds = 0; private int roundedRestSeconds = 0; private float displaySeconds = 0; private float displayMinutes = 0; public int CountDownSeconds = 120; private float Timeleft = 0; string timetext = ""; void Start () { startTime = Time.deltaTime; } void OnGUI () { startTime = 0; Timeleft = Time.time-startTime; restSeconds = CountDownSeconds-(Timeleft); roundedRestSeconds = Mathf.CeilToInt(restSeconds); displaySeconds = roundedRestSeconds % 60; displayMinutes = (roundedRestSeconds / 60)%60; timetext = (displayMinutes.ToString() + ":"); if (displaySeconds > 9){ timetext = timetext + displaySeconds.ToString(); } else { timetext = timetext + "0" + displaySeconds.ToString(); } GUI.Label(new Rect(10, 10, 200, 40), timetext); if(GUI.Button(new Rect(50, 10, 200, 40), "Reset")){ Debug.Log("Reset Time"); } }

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Answer by Kryptos · Feb 05, 2012 at 08:37 PM

The time is calculated from the difference of Time.time and startTime. To reset your timer, you need to make this difference be zero, i.e.

 void ResetTimer()
 {
     startTime = Time.time;
 }

 void OnGUI()
 {
     // your code here
     //...
     
     if(GUI.Button(new Rect(50, 10, 200, 40), "Reset")){
         Debug.Log("Reset Time");
         ResetTimer();
     }
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Answer by DaveA · Feb 05, 2012 at 01:14 AM

Handle the timer vars in an Update function because OnGUI can be called several times per frame. You can set startTime = 0 if the reset button is pushed.

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Answer by hirenkacha · Jun 01, 2012 at 06:42 AM

This will work for you 100%. D

 private gameTime=120;

 void Start () 
 {
     CountDownSeconds=gameTime;
     
     startTime = Time.time;
 }

 void Update () 
 {
        
        Timeleft = Time.time-startTime;
        restSeconds = CountDownSeconds-(Timeleft);
        roundedRestSeconds = Mathf.CeilToInt(restSeconds);
       displaySeconds = roundedRestSeconds % 60;
        displayMinutes = (roundedRestSeconds / 60)%60;
        timetext = (displayMinutes.ToString() + ":");
       if (displaySeconds > 9)
     {
        timetext = timetext + displaySeconds.ToString();
        }
        else 
     {
        timetext = timetext + "0" + displaySeconds.ToString();
        } 
        GUI.Label(new Rect(10, 10, 200, 40), timetext);

    if(GUI.Button(new Rect(50, 10, 200, 40), "Reset")){
      Debug.Log("Reset Time");
 ResetTimer();
    }
        if(roundedRestSeconds==0)
     {
         Application.LoadLevel("LevelLost");
     }
 }
 public void ResetTimer()
 {
     startTime=Time.time;
     CountDownSeconds = gameTime;
 }

Let me know if its working fine.

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