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Smart Suicide Bomber AI
Hello im making a top down space shooter game and i need a script for a suicide bomber that dodges bullets. heres my script for a normal suicide bomber AI
var victim : Transform; var speed : int = 5; var rotationSpeed : int = 7; var distance : int = 20;
function Update () { var dist = Vector3.Distance(victim.position, transform.position);
if(dist < distance){
target = victim;
transform.rotation = Quaternion.Slerp(transform.rotation, Quaternion.LookRotation(target.position - transform.position),rotationSpeed * Time.deltaTime);
transform.position += transform.forward * speed * Time.deltaTime;
}
}
the bullet has a tag bullet. how can i make it dodge the bullet
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