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Question by sfcm22 · Sep 20, 2013 at 04:11 AM · touchdragscaling

How to change the scaling of a gameobject during runtime?

Hi All

I want to change the size of gameobject as a measuring tape. Suppose if I touch and drag an object it should the increase the size of the gameobject in the specified direction.

Is this possible?

Can anyone please help me regarding this?

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Answer by robertbu · Sep 20, 2013 at 04:45 AM

If the camera is axes aligned, then dragging out a Quad is relatively easy. Create a new scene. Create a Quad (GameObject>Create Other>Quad). Attach the following script:

 #pragma strict
 
 private var pos1 : Vector3;
 private var pos2 : Vector3;
 
 function Update () {
 
     if (Input.GetMouseButtonDown(0)) {
         pos1 = Input.mousePosition;
         pos1.z = transform.position.z - Camera.main.transform.position.z;
         pos1 = Camera.main.ScreenToWorldPoint(pos1);
         transform.localScale.x = 0;
     }
     
     if (Input.GetMouseButton(0)) {
         pos2 = Input.mousePosition;
         pos2.z = transform.position.z - Camera.main.transform.position.z;
         pos2 = Camera.main.ScreenToWorldPoint(pos2);
         
         var v3 = pos2 - pos1;
         transform.localScale.x = v3.magnitude;
         transform.position = pos1 + v3 * 0.5;
         transform.rotation = Quaternion.FromToRotation(Vector3.right, v3);
     }
 }
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avatar image sfcm22 · Sep 20, 2013 at 11:17 AM 0
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Yeah thanks robertbu but I'm having a doubt in this code. Actually I want to increase the size of the scale in the x axis right side alone but sometimes its rotating please suggest ny idea please

avatar image robertbu · Sep 20, 2013 at 11:34 AM 0
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Assu$$anonymous$$g the ruler is horizontal, if you make pos2.y = pos1.y, then you will only get a horizontal ruler. This does not solve your 10cm and only grow on the right, but it does keep the ruler from rotating.

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Answer by nur farazi · Jun 01, 2014 at 05:12 PM

you can use drag code , and put a scale function , here is the code how you can use the drag function in your script , now just put a scaling funtion like (http://docs.unity3d.com/ScriptReference/Vector3.Scale.html) using UnityEngine; using System.Collections;

 public class Drag2 : MonoBehaviour {
     private float dist;
     private bool dragging = false;
     private Vector3 offset;
     private Transform toDrag;
  
     void Update() {
        Vector3 v3;
  
        if (Input.touchCount != 1) {
          dragging = false; 
          return;
        }
  
        Touch touch = Input.touches[0];
        Vector3 pos = touch.position;
  
        if(touch.phase == TouchPhase.Began) {
          RaycastHit hit;
          Ray ray = Camera.main.ScreenPointToRay(pos); 
          if(Physics.Raycast(ray, out hit) && (hit.collider.tag == "Draggable"))
          {
           Debug.Log ("Here");
           toDrag = hit.transform;
           dist = hit.transform.position.z - Camera.main.transform.position.z;
           v3 = new Vector3(pos.x, pos.y, dist);
           v3 = Camera.main.ScreenToWorldPoint(v3);
           offset = toDrag.position - v3;
           dragging = true;
          }
        }
        if (dragging && touch.phase == TouchPhase.Moved) {
          v3 = new Vector3(Input.mousePosition.x, Input.mousePosition.y, dist);
          v3 = Camera.main.ScreenToWorldPoint(v3);
          toDrag.position = v3 + offset;
        }
        if (dragging && (touch.phase == TouchPhase.Ended || touch.phase == TouchPhase.Canceled)) {
          dragging = false;
        }
     }
 }
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