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Question by MadMaxMadGamer · Jul 06, 2014 at 01:57 PM · animationanimatorloopplaying

Animation keeps playing even with "loop" deactivated.

I made an animation with the animator in unity itself. I want it to "slap" when I click with the left mouse button . Problem is , the animation doesnt stop playing, even with loop deactivated . Screen : http://imgur.com/BDjnwid

This is the code of the slappy script :

  function Start () {
     if(Input.GetMouseButton(0)) { animation.Play("slap"); }
     }
 

Thanks .

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avatar image meat5000 ♦ · Jul 06, 2014 at 12:25 PM 0
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Set it to not loop in the $$anonymous$$odel's Animation Import. In the state machine place something dormant as a Default state for the animation to return to once finished.

Set Culling $$anonymous$$ode to "Based on Renderer"

avatar image MadMaxMadGamer · Jul 06, 2014 at 03:44 PM 0
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Thank you meat5000, you saved my life! THAN$$anonymous$$ YOU SO $$anonymous$$UCH!

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Answer by cristian780 · Jul 06, 2014 at 03:48 PM

alt text

as you see in the image, press the animation and untick the "loop time" option


captura.png (39.6 kB)
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avatar image fibroideagle · Nov 04, 2014 at 05:04 AM 0
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Thanks a lot!

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