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Question by Pria · Apr 22, 2010 at 10:03 AM · multiplayerchat

PlayerName in Chat Window

I am adding the chat functionality in my Unity game. I am asking the username along with the IP address and Port number.

static var userName : String = "Player";

 function OnGUI ()
 {
   if (Network.peerType == NetworkPeerType.Disconnected){
       userName = GUILayout.TextField(userName);
       ....
   }else{...}

Now when I click on Connect to Server, it takes the default value of username instead of the current value written in the TextField.

And when I disconnect and then reconnect it will take the previous value written in the TextField. So as a result it always takes the previous value that was written in the TextField instead of the current one.

Can anyone please point out my mistake?

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avatar image Hesta · Mar 04, 2013 at 09:14 PM 0
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Can you provide an extended version of the code? I'm trying to do just that and having a bit of trouble :)

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Answer by Pria · Apr 23, 2010 at 08:49 AM

I found the solution.

I was previously retrieving the player's name in Awake() in Chat script. After putting the player name retrieval code in Update(), it is working.

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Answer by Novodantis 1 · Apr 22, 2010 at 10:33 AM

Would it not be better to assign the userName value from the text field when the player clicks Connect, as opposed to the whole time they are disconnected? I don't know, might need a little more detail still.

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