Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by HowarthStudios · Aug 08, 2016 at 08:26 PM · multiplayerunity 4chat

Unity UNET Multiplayer Chatroom - (Need Help With 1 Line)

Hey guys! I'm developing a UNET Multiplayer Chat system, all is going well apart from one command. I keep getting an error no matter how I try format the line, I'm just a little under educated with this one command, if anyone can help me I would be very grateful.


ERROR I GET: Assets/Scripts/Input.js(34,81): BCE0024: The type 'Object' does not have a visible constructor that matches the argument list '(String)'.


My Code (JAVA)

 var mainChatScript : mainChat;
 var currentMessage = "";
 var username = "";
 private var pt2 = ":  ";
 var fullName = "";
 
 function Awake()
 {
     mainChatScript = GameObject.Find("Server").GetComponent(mainChat);
 }
 
 function Update ()
 {
     if(networkView.isMine)
     {
         currentMessage = username + pt2 + currentMessage;
     }
 }
 
 function OnGUI()
 {
     GUILayout.Space(2);
     GUILayout.BeginHorizontal(GUILayout.Width(Screen.width));
     GUILayout.BeginVertical ("box");
     currentMessage = GUILayout.TextField(currentMessage);
     username = GUILayout.TextField(username, 12);
     
     if(GUILayout.Button("SEND")) 
     {
         if(!String.IsNullOrEmpty(currentMessage.Trim()))
         {
             networkView.RPC("SendMessage", RPCMode.AllBuffered, new Object[currentMessage]);
             currentMessage = String.Empty;
         }
     }
     
     GUILayout.EndVertical();
     GUILayout.EndHorizontal();
 }
 
 @RPC
 public function SendMessage(string, message)
 {
     mainChatScript = GameObject.Find("Server").GetComponent(mainChat);
     mainChatScript.list.Add(message);
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by Landern · Aug 08, 2016 at 08:28 PM

It's true, the Object type does't have a constructor that takes a string as a argument/parameter.

Also the function SendMessage was defined oddly, fixed that.

  var mainChatScript : mainChat;
  var currentMessage = "";
  var username = "";
  private var pt2 = ":  ";
  var fullName = "";
  
  function Awake()
  {
      mainChatScript = GameObject.Find("Server").GetComponent(mainChat);
  }
  
  function Update ()
  {
      if(networkView.isMine)
      {
          currentMessage = username + pt2 + currentMessage;
      }
  }
  
  function OnGUI()
  {
      GUILayout.Space(2);
      GUILayout.BeginHorizontal(GUILayout.Width(Screen.width));
      GUILayout.BeginVertical ("box");
      currentMessage = GUILayout.TextField(currentMessage);
      username = GUILayout.TextField(username, 12);
      
      if(GUILayout.Button("SEND")) 
      {
          if(!String.IsNullOrEmpty(currentMessage.Trim()))
          {
              networkView.RPC("SendMessage", RPCMode.AllBuffered, currentMessage); // don't need to set as object, also don't need to set an non-existing indexer
              currentMessage = String.Empty;
          }
      }
      
      GUILayout.EndVertical();
      GUILayout.EndHorizontal();
  }
  
  @RPC
  public function SendMessage(message : string) // your parameters/argument was wrongly defined as "string, message"
  {
      mainChatScript = GameObject.Find("Server").GetComponent(mainChat);
      mainChatScript.list.Add(message);
  }
Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image HowarthStudios · Aug 10, 2016 at 06:31 PM 0
Share

Hey thanks man, helped me out :)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Voice chat in browser based unity projects 3 Answers

Making A Chat System 0 Answers

Global Chat between different servers 0 Answers

[Photon] Cant give damage to other client and getting RPC error. 0 Answers

Multiplayer Voice Chat? 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges