- Home /
Moving object show jerks in middle of Image.
Hi, I am working on 2D car game in Unity 4.3, draw long road and place car and camera (behind car) onto road. When car reach at the middle of road image then it jerks very clearly, I also changed image of road and place another road but still show me one jerks almost middle of road, I don't know why this happened. I stuck over here. Kindly see my below code and tell me where I am doing wrong and also suggested me your experience. Thanks in advance.
float distanceFromPlayerCar =0.0f; float subtractor=0.0f; public Camera playerCarCamera; void Start () { distanceFromPlayerCar = transform.position.z; subtractor=0.3f; }
void FixedUpdate() {
distanceFromPlayerCar = distanceFromPlayerCar + subtractor;
transform.position = new Vector3(transform.position.x,transform.position.y,distanceFromPlayerCar);
playerCarCamera.transform.position = new Vector3(playerCarCamera.transform.position.x,playerCarCamera.transform.position.y,distanceFromPlayerCar-2);
} This code script is attached to player car Object.
Your answer
Follow this Question
Related Questions
How to handle camera view for avoiding jerking. 0 Answers
Pull and Push spring on finger moving. 1 Answer
How to set game scene according to iPad and iPhone for 2D game in Unity4.3 1 Answer
Change object's clone tag after creation. 1 Answer
How to move ball as fast as it pulled back for 2D game in Unity 4.3 0 Answers