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Flying object when I put the Character Controller
When I put the 3D model only and add a box collider, the correct area of box collider is respected.
But int the main prefab I did, I use box collider and character controller, the "same" object stay flying same if I use the correct configuration in colliders (dimensions and center object).
Answer by GameFreak · Mar 23, 2012 at 07:42 PM
Suggestions :
Use a capsule collider instead
Make the capsule collider touch to the edge of the foot. EXACTLY TO THE EDGE.
Check the colliders of the road!
Oh wait I just realized you are using Character Controller!
Character Controller has a built in capsule collider!
Check its size AND REMOVE THE BOX COLLIDER.
Character controller itself is a collider
See the 3rd pic the big blue lines are the collider of the character controller!
Fix the height radius to fit exactly!
NEVER USE 2 COLLIDERS (I dont know even if you can)