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Question by Vardius · Feb 18, 2013 at 03:00 PM · c#gameobjectprimitive

C3 Creating GameObject in script why give me an error ?

i started new project and created a c# script attached to Main Camera

 using UnityEngine;
 using System.Collections;
 
 public class Main : MonoBehaviour
 {
     private GameObject[][] sphere;
 
     void Awake()
     {
         for (int i = 0; i < 13; i++)
             for (int j = 0; j < 11; j++)
             {
                 sphere[i][j] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                 sphere[i][j].transform.position = new Vector3(2 * i, 2 * j, 0);
                 sphere[i][j].transform.localScale = new Vector3(1, 1, 1);
                 sphere[i][j].renderer.material.color = Color.red;
             }
     }
 
     private void Start()
     {
     }
 
     private void Update()
     {
     }
 }

and when i tring if i can see spheres i got errors:

NullReferenceException: Object reference not set to an instance of an object Main.Awake () (at Assets/Main.cs:13)

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Answer by robertbu · Feb 18, 2013 at 03:03 PM

You are declaring a jagged array (which I don't think is what you want). Plus you are not allocating space for the array. Try this:

 public class NewBehaviourScript : MonoBehaviour
 {
     private GameObject[,] sphere = new GameObject[13,11];
  
     void Awake()
     {
         for (int i = 0; i < 13; i++)
             for (int j = 0; j < 11; j++)
             {
                 sphere[i,j] = GameObject.CreatePrimitive(PrimitiveType.Sphere);
                 sphere[i,j].transform.position = new Vector3(2 * i, 2 * j, 0);
                 sphere[i,j].transform.localScale = new Vector3(1, 1, 1);
                 sphere[i,j].renderer.material.color = Color.red;
             }
     }
 
 }
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avatar image Vardius · Feb 18, 2013 at 04:04 PM 0
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cool works thanks.

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