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How much bigger are ScriptableObjects compared to normal classes?
Hey, I wanted to bring back polypmorphism to classes in unity and I figured I can do this via ScriptableObjects.
So now I created a PersonalisableObject that gets hidden in a "Personal" Folder with it only being possessed by one Object.
My Question now is: How much bigger are ScriptableObjects compared to normal classes and what could be the drawbacks of my approach when using this method too often?
Thanks in advance ;-)
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