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Question by Azaxor · Dec 18, 2013 at 12:54 PM · guigameobjectloadlevel

Help with sanity script loading death screen

i have this script, the sanity drops all the time to 0. and i have another script which gives scares and can make the sanity meter rise. InsanityManager.js

pragma strict

var currentSanity : float = 20.0; var maxSanity : float = 100.0; var minSanity : float = 0.0;

function Update() { if(currentSanity <= 100) { currentSanity -= Time.deltaTime; }

 if(currentSanity >= 100)
 {
     currentSanity = maxSanity;
 }
 
 if(currentSanity <= 0)
 {
     currentSanity = minSanity;
 }

}

function OnGUI() { GUI.Box(Rect(5, 5, 55, 25), "Sanity"); GUI.Box(Rect(65, 5, 55, 25), currentSanity.ToString("0") + "/" + maxSanity); }


what i want to do is make it so that when my sanity reeches 100 it loads the death screen.

Something like this

 if(currentSanity == 100)

 {

     Application.LoadLevel ("youdied");
 
     }

How would i go about succesfully implementing this ??

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Answer by thaiscorpion · Dec 18, 2013 at 04:42 PM

It the part of your code, just add it in there and that should work fine:

 if(currentSanity >= 100){
 
    currentSanity = maxSanity;
    Application.LoadLevel ("youdied");
 } 
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