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Question by dave_mm0 · Jan 05, 2014 at 10:01 PM · c#windows storereference assembliescompiler bug

Boo.Lang.Icallable error when compiling for Windows Store (Not using Boo)

Hey, I have a simple project that compiles fine on Android and iOS. I tru compiling for Windows Store, but I get the following error:

Assets\Scripts\GameController.cs(69,3): error CS0012: The type 'Boo.Lang.ICallable' is defined in an assembly that is not referenced. You must add a reference to assembly 'Boo.Lang, Version=2.0.9.5, Culture=neutral, PublicKeyToken=32c39770e9a21a67'.

The line in question (Assets\Scripts\GameController.cs(69,3)) is StartCoroutine(StaticFoo.Foo());

I'm not using Boo anywhere in the project. Any Idea where this could come from?

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avatar image Jeff-Kesselman · Mar 16, 2014 at 01:26 AM 0
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I bet you're using Unityscript (what people incorrectly call javascript, or even worse "java")

Unityscript is implemented in Boo

avatar image dave_mm0 · Mar 16, 2014 at 10:02 PM 0
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Nope, only using C#, the problem happened when I was calling a Coroutine inside another Coroutine. Works fine on iOS and Android, but for some reason the Windows Store version complains about it

avatar image Bunny83 · Mar 16, 2014 at 10:31 PM 0
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Where and how is StaticFoo.Foo() defined?

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