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Animation for dismembered limbs keeps playing
I'd like to detach an animated limb from my 2D character. Although the animation window says that the dismembered child limb is missing, the animation still keeps playing. The solution in this thread did not work for me: http://answers.unity3d.com/questions/383463/detaching-an-animated-limb.html
How can I detach the child from the animation properly without cloning its GameObject?
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