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This question was closed Oct 05, 2014 at 04:33 PM by le_duke for the following reason:

The question is answered, right answer was accepted

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Question by le_duke · Oct 04, 2014 at 10:36 PM · animationinputmecanimjoystickanalog

Animation and joystick Input

Hi guys,

I'm currently animating a character for the first time in unity and i would like to ask you guys how to proceed :

In fact I want to animate the arms of my character based on a joystick input (0 = arm is bent 1 = arm is stretched) But I don't know what is the best way to do it. I can do it programatically but maybe that's not the best way to do it ;) I have understand how to fire animation using mecanim but i can't find if what i want to do is possible ? or maybe with the legacy system ? (I'm working on unity free)

Thanks for your help !

Duke

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Answer by le_duke · Oct 05, 2014 at 03:23 PM

Ok I'have been able to make the animation that I want using blend trees. Just made 2 animations one with bent arm and another with stretched arm and then i have been able to use a blend tree in order to get intermediate positions based on a parameter =)

Blend Trees Tutorial : https://www.youtube.com/watch?v=HeHvlEYpRbM

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