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Question by petrix · May 14, 2014 at 07:52 PM · build

[Android]Minimum platform required error

Hi,

I'm new here and I may be doing something wrong, I'll explain my case:

I'm building a simple prototype in unity and the first thing I want to do is build it for android and test it in my device, I've set the path to the sdk correctly and my device is connected to my mac but when I do build & run (or just build) it always pops the same error:

  Error building Player: UnityException: Minimum platform required is Android 4.0 
  (API level 14)



The strange thing is that I have installed every posible API Level (including of course the 14th) I also downgraded the dev tools to the r21 version because I've read over here that it would fix this problem but it doesn't. I've reinstalled it several times and I don't know what else can I do.

Anyone has an idea of what could be wrong?

Thanks.

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avatar image supernat · May 14, 2014 at 08:06 PM 0
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Any chance you have two SD$$anonymous$$s and you updated the wrong one? For instance, android studio installs all of the APIs into its app directory. To be sure, I'd just check the SD$$anonymous$$ location in Unity Preferences, then open it in Finder and make sure those APIs got installed.

avatar image petrix · May 14, 2014 at 08:45 PM 0
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I do have 2 installs but I made sure that it was the correct one besides, in an act of desperation I've tried it with both installs... both with the same result

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Answer by petrix · May 15, 2014 at 06:23 AM

Ok, I've solved it. I've deleted adt and the other sdk I had and downloaded again the new version then I told unity to use the sdk in the adt bundle and it worked.

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