Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by nketc · Aug 25, 2014 at 01:47 PM · javascriptontriggerenter

OnTriggerEnter getting delay when object is moving?

When object is moving from pointb to pointc (note they are defined vector3 points in program) the OnTriggerEnter function do not work untill object reached at it's destination (pointc) and then enter in OnTriggerEnter function and move from pointb to pointd.

I want to move object from pointb to pointc but when object collide then it should stop moving and enter into the OnTriggerEnter function.

 function Start () {
  yield MoveObject(transform, pointB, pointc, 2.0);
 }


 function OnTriggerEnter (other : Collider) {
     pointd = Vector3(14.5,-16.306,28.6);
     MoveObject(transform, pointB, pointd, 3);
 }

 function MoveObject (thisTransform : Transform, startPos : Vector3, endPos : Vector3, time : float) {
 var i = 0.0;
 var rate = 2.0/time;
 while (i < 1.0) {
     i += Time.deltaTime * rate;
     thisTransform.position = Vector3.Lerp(startPos, endPos, i);
     yield; 
 }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by HarshadK · Aug 25, 2014 at 01:58 PM

You are starting the coroutine MoveObject() from your Start function which is moving your object from pointB to pointC.

So in your OnTriggerEnter you should cancel the previously started coroutine first and then start a new coroutine to move the object from pointB to pointD.

There are two coroutines that are working concurrently in your code that are moving the same object.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Need help with OnTriggerEnter 3 Answers

Enable/ Activate a script by script 1 Answer

Don'tDestroyOnLoad issue, please help :( 1 Answer

All objects gets same val. But i dont want that 2 Answers

How do I add force in the on trigger 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges