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Question by magnusm · Dec 18, 2013 at 02:37 AM · javascripturladdress

Getting A Redirected URL

Hi there!

I have been randomly generating different URLs for sounds on archive.org, such as this fruity little number:
https://archive.org/download/KFJ_2012.10.31_live1.mp3/format=VBR+MP3&ignore=x.ogg

Although this URL plays in the browser, in-game it does not. This is because when put into your browser, it redirects you to another address:
https://ia601200.us.archive.org/34/items/KFJ_2012.10.31_live1.mp3/KFJ_2012.10.31_live1.mp3

Is there anyway I can simulate trying to get to the URL like in a browser, then get the redirected URL?

Really hoping there is a solution, this project has some potential I reckon.

Thanks for your time,
Magnus :)

.

p.s - JS is preferred

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avatar image iwaldrop · Dec 18, 2013 at 05:47 AM 0
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Check Bunny83's solution here. As a quick recap, check the WWW's response headers for a location field, and make another request if there is one.

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Answer by magnusm · Dec 18, 2013 at 12:23 PM

Working off Bunny's post, this was the solution:

First I had to find out what headers were available for this WWW. They are stored in a dictionary so can be listed like this:

 for(var cKey in audioFileWWW.responseHeaders.Keys)
 {
     Debug.Log("v--new--v");
     Debug.Log(cKey);
     Debug.Log(audioFileWWW.responseHeaders[cKey]);
 }

This printed lots of info, then I found that the redirected URL was contained within the "LOCATION" header.

Finally you just look that up in the responseHeader dict to get you redirected Url:

 var redirection = audioFileWWW.responseHeaders["LOCATION"]
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