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Unity asks to check external application preferences when importing a model, i have little to no clue on what it wants.
Been jumping around google for days trying to find a solution, but i can't find a straight answer to the problem. I've tried reinstalling unity, downloading other 3D modeling softwares, messing with unity and blender/maya preferences but nothing worked. So maybe i am missing something and maybe someone here can help and i would be very grateful i the last were true.
This happens when you import the model? (by dragging it into your Project window?) It looks like it's trying to open an external program$$anonymous$$g to edit the .fbx file...
Answer by ben.aten · Oct 12, 2015 at 01:06 PM
Right click the .fbx file from asset folder and reveal in finder and quit unity. From finder open the file in maya or blender (open with the application where that particular object is created), once it opened in maya/blender export it again as .fbx and re-import it to unity and check whether animation is playing fine and asset displaying fine in the scene as desired.
Regards, Ben