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Question by asylum101 · Dec 17, 2013 at 05:54 PM · animationanimator

2D Animator - how to script animations?

So recently I discovered this ANIMATOR tool, and the 2D sprites and decided I should try and learn more because of how useful it is to me, since I've been doing the frame animations by hand. So far, even though I have no clue what I'm doing, the results are spectacular. Now my question is:

I have a ship, I want it to have several animations, one for firing, one for flight, one for launching mini ships, and the final for death. I have all the animations in unity, created with the sprite splice tool (whatever its called.) My ship defaults to the flight animation which is fine, that's how I want it. Now when I try to call another animation, it either doesn't work at all, or when it DOES work, its wrong. For example, when I had my firing animation working, it wouldn't return back to the flight animation.

Basically, can I have some tips/pointers, links to tutorials that you guys may know of (I have no idea where to look) that cover these things? What is the proper way to call the animations in a script (javascript)? I am using this and it's not working at all atm:

 anim.SetBool("Firing", firing);

where firing is declared true when the ship fires, and Firing is the animator transition.

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