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Get list of updating transforms
At the moment, I am using Players=GameObject.FindGameObjectWithTag("Player");
to find a list of gameobjects that I can use as targets. However, whenever the enemy moves towards the pos of the gameobject, it just goes to the position of the gameobject when it was added to Players
. Can you get updated positions from gameObjects, and if so, how?
I think we need to see your code. I assume you are using 'FindGameObjectsWithTag' with an 's' on 'Objects'. The array contains a reference to the game objects, so Players[0].transform.position will refer to the current position of that game object.
Sorry! It turns out that that wasn't the problem. It's fine now!
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