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Question by demonskiller · Jul 12, 2014 at 03:01 PM · physics2ddirectionupforcesright

How to apply a force in a specific direction in 2D ?

Hi !

I'm making a 2D game in which the player can jump on bumpers that will propel him along the up axis of the bumper. My bumper is a mushroom and must be rotated at -90 degrees on the Z axis, then, the green axis is horizontal and the red axis is vertical.

 Vector2 t = transform.right*-1;// *(-1) because of the -90° rotation on the Z axis, it's my up axis
 GameObject.Find ("Jairaum").GetComponent<Rigidbody2D>().AddRelativeForce(t * jumpForce);

This code is attached to my bumper and is activated with a collision trigger.

It works very well when the bumper is -90° rotated on the Z axis but when I want to move it around (say I want my up axis coming toward my character so the bumber repels him) it doesn't work very well and isn't smooth at all.

Can somebody help please ?

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