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What's wrong with my scale script?
So what's wrong with it? The ground will instantiate, but not scale.
var ground : GameObject; var roadLength : int = 15; var numberOfRoads : int = 10;
function Start (){
Instantiate (ground, Vector3(-10,0,-10), transform.rotation); transform.localScale.x = numberOfRoads * (roadLength+35)+200; transform.localScale.y = 100;
}
You've both said practically the same thing! I can't mark them both right, so I'll just vote both up.
Answer by DaveA · Apr 21, 2011 at 08:53 PM
You are scaling 'this' object, not the one you instantiated. Try
var newObj = Instantiate (ground, Vector3(-10,0,-10), transform.rotation);
newObj.transform.localScale.x = numberOfRoads * (roadLength+35)+200;
newObj.transform.localScale.y = 100;
Answer by Mortennobel · Apr 21, 2011 at 08:53 PM
Your code should be something like:
var clone : GameObject;
clone = Instantiate (ground, Vector3(-10,0,-10), transform.rotation);
clone.transform.localScale.x = numberOfRoads * (roadLength+35)+200;
clone.transform.localScale.y = 100;
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