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Question by Muzz 1 · Apr 21, 2011 at 08:45 PM · javascriptscale

What's wrong with my scale script?

So what's wrong with it? The ground will instantiate, but not scale.

var ground : GameObject; var roadLength : int = 15; var numberOfRoads : int = 10;

function Start (){

Instantiate (ground, Vector3(-10,0,-10), transform.rotation); transform.localScale.x = numberOfRoads * (roadLength+35)+200; transform.localScale.y = 100;

}

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avatar image Muzz 1 · Apr 21, 2011 at 08:56 PM 0
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You've both said practically the same thing! I can't mark them both right, so I'll just vote both up.

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Answer by DaveA · Apr 21, 2011 at 08:53 PM

You are scaling 'this' object, not the one you instantiated. Try

var newObj = Instantiate (ground, Vector3(-10,0,-10), transform.rotation);
newObj.transform.localScale.x = numberOfRoads * (roadLength+35)+200;
newObj.transform.localScale.y = 100;
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avatar image Muzz 1 · Apr 21, 2011 at 08:57 PM 0
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You won the race...thanks for the quick reply.

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Answer by Mortennobel · Apr 21, 2011 at 08:53 PM

Your code should be something like:

var clone : GameObject;
clone = Instantiate (ground, Vector3(-10,0,-10), transform.rotation);
clone.transform.localScale.x = numberOfRoads * (roadLength+35)+200;
clone.transform.localScale.y = 100;
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avatar image DaveA · Apr 21, 2011 at 08:54 PM 0
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Beat ya by 14 seconds ;)

avatar image Mortennobel · Apr 21, 2011 at 08:55 PM 0
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Yep :-) Congrats :-)

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