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Choosing an AI enemy character...
Hi, I'm new to the forum so please go easy :P I was wondering if there is a way, theoretically to make a game with 100 different unique enemy characters with 50 of them being in the game world simultaneously, where users can pick 1 of the enemies to be in the game from a start screen and the other 49 in-game be a random selection of the remaining 99 characters?
Sorry if this wasn't explained very well!
Effectively a game like GTA where every AI character is random except 1 which the user has chosen to be present in the game world from a list of all the different characters.
This is not a Unity specific question...please take it elsewhere (the answer, btw, is "yes")
The way I phrased the question was not Unity specific, however the question was intended to be whether this practice could be applied within Unity. Thanks for the reply though.