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Question by jingyeecheryl · Nov 26, 2017 at 06:08 AM · unity 2d

Hello! Was wondering how do I make an object move randomly around the screen. And if it disappears at one side of the screen, it'll appear on the other side.

I can make the object move in one direction, example falling down randomly, but how do i make it move around freely?

Please do make the codes as simple as possible since i'm quite new to unity! Any help is appreciated, thankyou!

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Answer by imrankhanswati · Nov 26, 2017 at 07:53 AM

Hello @jingyeecheryl ... There is multiple ways to do this try this it might help you

boolean waiting = false;

float waitingTime = 2.0f;

float lerpTime = 5.0f;

void FixedUpdate (){

 if (waiting == false)
 {
     LerpCube();
 }
     else
     {
         return;
     }

}

void LerpCube(){

 Vector3 randomPosition = Vector3 (Random.Range( 6,-6 ), Random.Range( 4, -4 ));
 transform.position = Vector3.Lerp (transform.position, randomPosition, lerpTime  * Time.deltaTime);
 waiting = true;
 yield WaitForSeconds (waitingTime );
 waiting = false;}

I didn't got time to test it out so please give it try if it didn't worked then let me know....

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Answer by Nishchhal · Nov 26, 2017 at 10:26 AM

Assuming the Centre of the screen is Origin.

Vector2 screenLimit = new Vector2 (yourscreenlimitX, yourscreenlimity); Vector2 screenLeftPos;

void Update() { If(transform.position.x > screenLimit.x || transform.position.x < -screen Limit.x || transform.position.y > screenLimit.y || transform.position.y < -screenLimit.y) { screenLeftPos = (Vector2)transform.position; transform.position = -screenLeftPos; } }

Hope it helps!

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