Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by Adam2324 · Mar 22, 2015 at 03:54 PM · c#gameobjecttagfindclosest

How do I find the closest target with a tag? c#

I'm trying to make a script that will target the closest object with a tag.

I am using a script off of http://docs.unity3d.com/ScriptReference/GameObject.FindGameObjectsWithTag.html.

But i get the error code....

Assets/findClose.cs(27,24): error CS0165: Use of unassigned local variable `closest'

Here is the code I am working on.

using UnityEngine; using System.Collections;

 public class findClose : MonoBehaviour {
     
     public float damage = 100; //amount of damage to inflict
     public float distance; //distance to target
     public float maxDistance = 5.0f; //when target is in damage range
     public GameObject Target; //current target
 
 
     GameObject FindClosestEnemy() {
         GameObject[] gos;
         gos = GameObject.FindGameObjectsWithTag("Enemy");
         GameObject closest;
         float distance = Mathf.Infinity;
         Vector3 position = transform.position;
         foreach (GameObject go in gos) {
             Vector3 diff = go.transform.position - position;
             float curDistance = diff.sqrMagnitude;
             if (curDistance < distance) {
                 closest = go;
                 distance = curDistance;
             }
         }
         return closest;
     }
 
 
     
     void Update () {
         //find target with tag
         Target = FindClosestEnemy ();
         
         //find distance to target
         distance = Vector3.Distance(transform.position, Target.transform.position);
     
         //if within damaging range
         if(distance < maxDistance ){
             
             //send message to targets script
             Target.SendMessage("ApplyDamage", damage);  
             
         }
         
     }
     
 }


Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
1

Answer by m-erencelik · Aug 27, 2016 at 02:31 PM

It feels like you're returning "closest" before properly assigning into it. Check your code for this part:

 GameObject closest; // at this time, object is null
     if (curDistance < distance)
      closest = go;
     else
     ?
 return closest; // null when hits else

You should handle null case outside if you want function this way.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Digital-Phantom · Mar 22, 2015 at 03:59 PM

here is part of an old JS script I used to use.

 public var gos : GameObject[];
 
 // Print the name of the closest enemy
 print(FindClosestResource().name); 
     
 // Find the name of the closest enemy
 function FindClosestResource () : GameObject
 {
 // Find all game objects with tag Enemy
 gos = GameObject.FindGameObjectsWithTag("Resource");
  
 var closest : GameObject; 
 var distance = Mathf.Infinity; 
 var position = transform.position; 
 
 // Iterate through them and find the closest one
 for (var go : GameObject in gos)
 { 
 var diff = (go.transform.position - position);
 var curDistance = diff.sqrMagnitude; 
 if (curDistance < distance)
 { 
     closest = go; 
     distance = curDistance; 
 }
  
 } 
 return closest;    
 }
 

I know its not exactly what you were looking for, but maybe It will help you figure out an answer

:)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

Convert a GameObject to a transform? 1 Answer

Affect All Instances Of A Prefab 3 Answers

how to use itween with the object attached to other moving object 0 Answers

GameObjectWithTag Child 1 Answer

Dynamic Laser Fence Scripting Problem 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges