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Question by SummerIvy · Aug 11, 2017 at 08:43 AM · shadertexturelerpclip

Two Textures Dissolve Shader (clip & lerp)

Hello! I've been trying to accomplish dissolving one texture to another just like in this Unity video (https://youtu.be/3penhrrKCYg?t=44m50s - watch at 44:50). My textures seem to blend and dissolve together at the same time. I'm new to shaders and I can't figure out how to do it, I would be really thankful if anyone could help. Here is my code :

 Shader "Unlit/Dissolve2Tex"
 {
     Properties
     {
         _MainTex ("Texture", 2D) = "white" {}
         _SecondTex ("SecondTexture", 2D) = "white" {}
         _DisolveTexture("Disolve Texture", 2D) = "white" {}
         _Blend("Blend Amount", Float) = 1
     }
     SubShader
     {
         Tags { "RenderType"="Opaque" }
         LOD 100
 
         Pass
         {
             CGPROGRAM
             #pragma vertex vert
             #pragma fragment frag
 
             #include "UnityCG.cginc"
 
             struct appdata
             {
                 float4 vertex : POSITION;
                 float2 uv : TEXCOORD0;
             };
 
             struct v2f
             {
                 float2 uv : TEXCOORD0;
                 float4 vertex : SV_POSITION;
                 float3 worldPos : TEXCOORD1;
             };
 
             sampler2D _MainTex;
             sampler2D _SecondTex;
             float4 _MainTex_ST;
             float4 _SecondTex_ST;
             sampler2D _DisolveTexture;
             float _Blend;
             
             v2f vert (appdata v)
             {
                 v2f o;
                 o.vertex = UnityObjectToClipPos(v.vertex);
                 o.uv = TRANSFORM_TEX(v.uv, _MainTex);
                 o.uv = TRANSFORM_TEX(v.uv, _SecondTex);
                 o.worldPos = mul(unity_ObjectToWorld, v.vertex).xyz;
                 return o;
             }
             
             fixed4 frag (v2f i) : SV_Target
             {
 
                 float4 texture1 = tex2D(_MainTex,i.uv); 
                 float4 texture2 = tex2D(_SecondTex,i.uv); 
                 float4 dissolveTex = tex2D(_DisolveTexture,i.uv); 
 
                 
                 clip(dissolveTex - _Blend);
                 fixed4 col =lerp(texture1,texture2,_Blend);
 
                 return col;
             }
             ENDCG
         }
     }
 }
 
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Answer by Bodhid · Aug 11, 2017 at 01:16 PM

 Shader "Unlit/Dissolve2Tex"
  {
      Properties
      {
          _MainTex ("Texture", 2D) = "white" {}
          _SecondTex ("SecondTexture", 2D) = "white" {}
          _DisolveTexture("Disolve Texture", 2D) = "white" {}
          _Blend("Blend Amount", Range(0,1)) = 1
      }
      SubShader
      {
          Tags { "RenderType"="Opaque" }
          LOD 100
  
          Pass
          {
              CGPROGRAM
              #pragma vertex vert
              #pragma fragment frag
  
              #include "UnityCG.cginc"
  
              struct appdata
              {
                  float4 vertex : POSITION;
                  float2 uv : TEXCOORD0;
              };
  
              struct v2f
              {
                  float2 uv : TEXCOORD0;
                  float2 uv2 : TEXCOORD1;
                  float4 vertex : SV_POSITION;
              };
 
              sampler2D _MainTex;
              sampler2D _SecondTex;
              float4 _MainTex_ST;
              float4 _SecondTex_ST;
              v2f vert (appdata v)
              {
                  v2f o;
                  o.vertex = UnityObjectToClipPos(v.vertex);
                  o.uv = TRANSFORM_TEX(v.uv, _MainTex);
                  o.uv2=TRANSFORM_TEX(v.uv, _SecondTex);
                  return o;
              }
 
              half _Blend;
              sampler2D _DisolveTexture;
              fixed4 frag (v2f i) : SV_Target
              {
                  fixed4 texture1 = tex2D(_MainTex,i.uv); 
                  fixed4 texture2 = tex2D(_SecondTex,i.uv); 
                  return lerp(texture1,texture2,saturate(sign(_Blend-tex2D(_DisolveTexture,i.uv).r)));
              }
              ENDCG
          }
      }
  }
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avatar image SummerIvy · Aug 11, 2017 at 01:36 PM 1
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Thank you !! Works perfectly :)

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