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Question by Evan Stallings · Aug 25, 2013 at 02:08 AM · shaderpixel

Pixelated Shader

Hi. I am curious how to make a shader kind of like the one Notch used in Shambles (shambles.notch.net). Please, if you could point me in the right direction or give me some tips. I have no experience with shaders.

Here is a picture of the shader. It "pixelates" the game, probably easiest to see in the road. I can post more pictures, but I did link the game above.

![alt text][3]

one.png (67.7 kB)
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Answer by Bunny83 · Aug 25, 2013 at 02:39 AM

This looks like a detail texture in screenspace(scroll down)

Also the actual resolution of this picture is 468x280. It's size got doubled afterwards. Something like this can easily be done if you have Unity pro and simply use a rendertexture with a lower resolution and stretch it over the actual screen.

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avatar image Evan Stallings · Aug 25, 2013 at 02:42 AM 0
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You mean the last one? Linear Fog?

Doesn't look the same to me... But thanks! I will test it.

avatar image Bunny83 · Aug 25, 2013 at 02:47 AM 0
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Uhm, no, i mean what i said "detail texture in screenspace".
Have you actually zoomed into your own picture?

avatar image Evan Stallings · Aug 25, 2013 at 02:50 AM 0
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Ah, I see!

What would you put in for $$anonymous$$ain Texture and Detail to make it pixelated? (again, sorry, I have never done shaders.)

avatar image meat5000 ♦ · Aug 25, 2013 at 03:12 AM 0
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Also try using Point rather than Bilinear or Trilinear in the Texture Inspector

avatar image Evan Stallings · Aug 25, 2013 at 01:53 PM 0
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Well, yeah... But I still dunno what to put in "$$anonymous$$ain Tex" and "Detail" for the shader.

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