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$$anonymous$$ · Feb 16, 2017 at 01:37 PM ·
riggingdeformationmesh verticesmesh manipulationmesh-deformation
Mesh Deformation on Rigged character
Well I have this rigged character as patient lying on recliner, dentist using probe trying to open mouth. How to do that in Unity. Like : stretching of mouth mesh using tool(dynamically)
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