- Home /
How do I fix my Normals (I have flipped them and does not work)
Hello all,
I'm just starting on developing a game, but I am having a problem with flipping normals in Blender. I have the setting in which I can see the blue lines indicating normals on, and I can see that the normals are all flipped and that they should be visible, but when I go to open it in Unity it just messes up and I can see through it. I've been scouring many forums today and I can't seem to find anything like this problem. I changed the Normals setting in the import section to "Calculate", but it still looks the same. Whenever I try resaving it and then importing it. Here are two screencaps of what is happening visually. I'm trying to make an extremely basic blocky pistol-type object, just for a test. I've tried resetting my scale, which doesn't work either. Here are a couple of pictures both of the import explorer tab and the bottom assets port: Picture 1 and Picture 2. By the way, it is a .blend file, just to make sure you guys know that my file extension isn't messed up or anything.
Thanks in advance, Scott
Your answer
Follow this Question
Related Questions
Multiple Cars not working 1 Answer
prevent if() statement from excecuteing SOMETHING multiple times? 3 Answers
Help with Basic Movement Script 1 Answer
function Start () problem!! 3 Answers