Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by discoelf · Oct 10, 2011 at 06:45 AM · collisions

Prevent items/player from going through walls/floor

There's this online game, Asheron's Call, I'm not sure if I can say the name of it here (??) so sorry if not. Basicaly no matter how hard you try, you can't go through the walls, you can't glitch through or anything and I was wondering if there's a way to make a Unity3d game like that? AC works with "landblocks" and if your character runs into a landblock area that's missing or crashed then you lag out and disconnect, and the game can't save your character there so it reloads you back where it last saved you, although this was a problem in AC before, because it allowed duplicating of items when abused, I still liked that you couldn't fall through walls or the floor no matter how hard you tried. In Unity3d you'd fall forever unless there's a fallout script.

I understand they used a different engine, but just curious if something similar is possible in Unity. I'd like to prevent the possibility of falling through, no matter the velocity, size, gravity, or mass of the object.

maybe a script even, like a fallout script but instead of a total reset or death it detects the character/object going through the floor and sets to nearest x,y,z above terrain/within gaming boundaries. that way as soon as the object even thinks about going through, it's instantly reset to the correct side of the wall/floor

I am no good at scripting yet so let me know :)

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image CHPedersen · Oct 10, 2011 at 07:25 AM 1
Share

You need to start searching for yourself before you ask new questions. Preventing fall-through is really common, and it took me like 20 seconds on google to find 4 links:

http://answers.unity3d.com/questions/34806/triggers-and-going-through-objects.html

http://answers.unity3d.com/questions/17586/prevent-object-from-passing-through-collider.html

http://forum.unity3d.com/threads/56221-physics-objects-passing-through-moving-floor

http://answers.unity3d.com/questions/8207/charactercontroller-falls-through-or-slips-off-mov.html

avatar image discoelf · Oct 10, 2011 at 08:20 AM 0
Share

Thanks, I did google, and I did search, and I came up with pretty much what you did. It's not the information I'm looking for.

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by save · Oct 10, 2011 at 09:28 AM

I'd update a Vector3 variable once a second or so when the player is grounded.

var currentGroundPos : Vector3;

function Start () { InvokeRepeating("CheckPos", 0, 1); }

function CheckPos () { if (grounded) { currentGroundPos = transform.position; } }

To check if something is grounded you can either use the CharacterController variable isGrounded, collision detection or use a raycast, have a look at Aldonaletto's answer.

When the player falls below the ground you relocate the player, which would be like this for an example:

var player : GameObject;
var lowestGround : int = -10;
if (player.tranform.position.y < lowestGround) {
    player.transform.position = currentGroundPos;
}

Using this method you could also check if the player is grounded before you save your game.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

How can I set the order of destruction of game objects? 1 Answer

Script for Vanishing Platforms 2 Answers

How to import the object from server to unity 2 Answers

Can someone help me fix my Javascript for Flickering Light? 6 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges