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Importing animated UVs into Blender (Not UV scrolling)
Hi guys, I need to try and figure out a way in which to import the animated UVs that I have set up in blender into unity. Does anyone have any suggestions?
Here is an example of what I mean:
The green square being the UV island and the Grey space being the UV space.
Thanks guys :D
animated-uv.gif
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Answer by Screenhog · Aug 14, 2012 at 11:42 PM
In the example you have, it still could be done with UV scrolling, by slowly changing the tiling and offset values. I'm not aware of a way in Unity to actually animate the UV coordinates of vertices.
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