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This question was closed Jan 07, 2014 at 05:56 AM by Benproductions1 for the following reason:

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Question by TheColdQuasar · Dec 15, 2013 at 02:48 PM · 3d models

Unity3D Pro See through mesh

Hello, I have created a 3D mesh from Maya 2013 and exported it to Unity. The mesh when I went inside to see it I can see through it and I can't apply a texture inside.

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avatar image Deon-Cadme · Jan 07, 2014 at 01:50 AM 0
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Have you tried flipping the normals and exporting it again? I noticed around here that this is a common problem and I just encountered this on a big scale with my first model. I got it to import correctly but only after I flipped some normals the wrong way in Blender...

avatar image Conect11 · Jan 07, 2014 at 03:41 AM 0
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easiest solution I found: search for "double sided shader" and apply it to your model

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