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Question by ryisnelly · Dec 15, 2013 at 08:34 AM · animationaudio

include audio with animation

how would i make it so that the audio is also triggered when the animation is? thank you

 var painting : AnimationClip;
 var screamsound : AudioClip;
 
     function OnTriggerEnter (player : Collider){
     
         if (player.tag=="Player")
         
             GameObject.Find("picture1").animation.Play("paint");
             
         
             
         }
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Answer by Kiloblargh · Dec 15, 2013 at 08:51 AM

Put it in the next line of code. (I'm surprised you asked before trying that..)

If you wanted the audio clip to play at a specific point in the animation instead of immediately, you can use an animation event to call a function that plays the audio clip.

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avatar image ryisnelly · Dec 15, 2013 at 09:12 AM 0
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i have got it working with this, but when i run it, it sounds straight way.

var painting : AnimationClip; var screamsound : AudioClip;

     function OnTriggerEnter (player : Collider){
     
         if (player.tag=="Player")
         
             GameObject.Find("picture1").animation.Play("paint");
             GameObject.Find("picture1").audio.Play();
             
avatar image ryisnelly · Dec 15, 2013 at 09:14 AM 1
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ignore that the 'play on awake' button was checked

avatar image Kiloblargh · Dec 15, 2013 at 09:18 AM 0
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Why do you have those two variables if you are using GameObject.Find?

avatar image ryisnelly · Dec 15, 2013 at 09:36 AM 0
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because im not good with code lol, ive got rid of it now

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