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Question by knuckles209cp · Oct 01, 2013 at 04:44 AM · animationsprint

Play animation if 2 buttons are held down?

SO i got this script off a question , i dont own it ... but i want it so if im holding down w AND left shift , my sprint animation plays , and if im only holding w then my walk animation plays - its for an FPS game .. OH and also i want the animation to KEEP playing UNTIL i let go of shift and/or w . Thanks guys

 if(Input.GetKey(KeyCode.W))
     animation.Play();
 else if(Input.GetKeyUp(KeyCode.W))
     animation.Stop();
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Answer by tw1st3d · Oct 01, 2013 at 04:50 AM

Here, try using a switch setup,

 switch(true)
 {
     case Input.GetKeyDown(KeyCode.W) && Input.GetKeyDown(KeyCode.LeftShift):
         // If you've pressed W and LSHIFT
         gameObject.animation = runningAnimation;
         break;
     case Input.GetKeyDown(KeyCode.W):
         // If you've pressed W
         gameObject.animation = walkingAnimation;
         break;
 }
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avatar image knuckles209cp · Oct 01, 2013 at 04:53 AM 0
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It says " unknown identifier "sprintAnimation" and "walkAnimation"

whats a switch setup?

avatar image tw1st3d · Oct 01, 2013 at 07:14 PM 0
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A switch setup is a list of cases that can occur based on the switch. In this case, it's (true), so any of those cases that return true will execute. Are your animations defined somewhere in your script?

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