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Question by avalon45 · Jan 24, 2014 at 07:09 PM · fallingground detection

How to check how long the player is falling before hitting ground?

My team needs a good way to check how long the player is falling before hitting the ground. We have a death script that works when they hit the ground but not a good way to check while they are in a falling state. What would be a good way to check if the player was falling before hitting the ground for 5 or 10 secs? If someone could help out that would be great.

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avatar image robertbu · Jan 24, 2014 at 07:13 PM 0
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Without seeing your scripts (and therefore knowing how you are moving things), any answer would be conjecture. As a suggestion, base your death script on the velocity rather than the time falling. Typically with any form of gravity script, the longer something is falling, the faster it is falling.

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Answer by Jinxology · Jan 24, 2014 at 08:05 PM

Start by having a "grounded" variable. Place an empty game object called "Grounded" below the player model, and in your update, check to see if a ray shot from your player to the grounded game object intersects the ground (any objects with the tag "Ground" for example).

Also, in your update, whenever not grounded, start a timer. Then you can do:

if (character wasn't grounded but now they are) Calculate the time since they WERE grounded. Did they fall too far?

You could also try saving position.Y or something, and then checking it when re-grounded, to see if they went too far in the "falling" direction.

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