Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This post has been wikified, any user with enough reputation can edit it.
avatar image
0
Question by beginnerOlle · Dec 14, 2013 at 09:05 PM · camera2dcamera movement

2d camera movement with Lerp problem

Hi guys, I'm having difficulties using the Lerp function to do as I wish. Perhaps anyone knows what to do. It should be a somple task, I'm doing a 2d platform game and the camera starts centered at the player position. As soon as the player moves a little further than the camera center (the value of the extra is stored in "vikelsepos") I want the camera to smoothly position itself a little bit in front of the player and then follow the player from this in-front position until something else happens. This is where I run into trouble. No matter how I manipulate the in parameters for Lerp the camera still lags behind the player or at best centeres around the player but never in front of the player like I want it to. I guess it has something to do with that the interpolation that the Lerp function computes won't let the values of "targetpos" get large enough, but I'm not sure. Or should I try something other than Lerp for this to happen?

 using UnityEngine;
 using System.Collections;
 
 public class Kameraflytt : MonoBehaviour
 {
     GameObject Spelaren;
     float vikelseposx = 1f;
     float targetposx;
 
         // Use this for initialization
         void Start ()
         {
         Spelaren = GameObject.Find ("Spelaren");
         }
     
         // Update is called once per frame
         void FixedUpdate ()
         {
         if (Spelaren.transform.position.x - transform.position.x > vikelseposx) {
             targetposx = Mathf.Lerp (transform.position.x, Spelaren.transform.position.x, 0.5f);
             transform.position = new Vector3 (targetposx, 4f, -1);
 
     }
     
     }
 }
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Why is 2d camera not smooth at 30 FPS 0 Answers

Pan the camera in 2d while mouse being dragged down at any orthographic size? 0 Answers

Position Gui Text Universally 1 Answer

How to move a camera only using the arrow keys? 7 Answers

Diagonal camera limit 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges