- Home /
How do you create a menu using C# in Unity?
For the menu in my game, writing the OnMouseEnter/Exit and color change is all I know how to do. How do you start up a game once a player has left clicked text (Play), how do you give option to change mouse sensitivity on another menu (options), how do you give the option on how dark/light you want a stage to be, and how do you make other stages unlockable and able to select option to play via options menu once unlocked?
Answer by Bunny83 · Nov 27, 2012 at 11:19 PM
Just use the Unity GUI system. The scripting reference(GUI and GUILayout) will help you with most things. Just take the time to read. There are also a lot tutorials / video tutorials out there.
lol~ I didn't even know about the GUI system. I always thought it was a script of some kind. Thanks
Your answer
Follow this Question
Related Questions
Damaging enemies... 1 Answer
Clamping a Manipulated Camera 0 Answers
Loadlevel and buttons... 2 Answers
IS it possible to load the whole game (and all scenes) at startup to avoid scene change delay? 1 Answer
Player movement issue... 1 Answer