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Question by MrRandomFella · Dec 14, 2013 at 06:59 AM · changecontrolsspaceshipflyjet

How do I make a transforming jet control system?

I have planned to create a shooter/dogfighting game on the unity engine, I have all the scripts I need for combat (Rockets, Bulltets, Health ETC.) but I have had a heck of a lot of trouble trying to create a control script. My character needs to be able to switch between two control scripts, the first script being a "jet" script where the player is flying forward at a high speed using W & S to change speed (3 Speeds), A & D to yaw left/right, Shift to use an afterburner (for 10 seconds max) and the arrow keys to ascend/descend/roll. Then when the player presses a certain key (F?) the ship transforms and comes to a hover. The player then uses the arrow keys to hover in directions, space to ascend and Ctrl to descend. The player can change between these controls at any time? I know this is a HUGE ask but I am absolutely horrible with programming custom controls. If anyone could help it would be GREATLY appreciated :D

Here is a diagram to help: alt text

"Man, look at dem ms paint skiels".

Another example: http://www.youtube.com/watch?v=v_KgoAThS8s -Like this without the robot mode, see 2:20.

example.png (14.7 kB)
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Answer by Kiloblargh · Dec 14, 2013 at 07:16 AM

It's pretty simple...

 var hoverMode : boolean;

 function Update () {
 if (Input.GetKeyDown (KeyCode.F) ) { 
     hoverMode = !hoverMode; 
     }
 if (hoverMode) {
     if (Input.GetWhatever...)  {
          DoSomething();
          }
 } else {
     if (Input.GetWhatever...) {
          DoSomethingElse();
          }
     }
 }

No, I'm not writing your whole control script for you; but there's the gist of it.

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avatar image Kiloblargh · Dec 14, 2013 at 04:52 PM 0
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Was that not the part of the script that you were having problems with?

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