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Question by
nyonge · Dec 14, 2013 at 05:29 AM ·
texturecompressionfilesize
Odd texture sizes, any weird limitations/hitches?
Generally I stick to power-of-2 texture sizes, but is there any inherent risk to having non-square sizes? It'd be really quite handy for exporting spritesheets.
I searched a bit but didn't find much, is there anything weird with compression or filesize that might occur from having arbitrarily sized textures in-game?
Comment
So far I don't think there is a problem with non power of 2 textures, except that they are more efficient in memory.
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