Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
1
Question by Macmenace · Apr 20, 2011 at 11:15 PM · animationanimationstatewrapmode

Animation Wrap Mode Usage?

Has anyone had success using the wrapMode member in the Animation component?

The documentation states: "By default wrapMode(AnimationState.wrapMode) is initialized to the value set in the Animation component's wrap mode." http://unity3d.com/support/documentation/ScriptReference/AnimationState-wrapMode.html

And, it states: "If the WrapMode of an AnimationState is set to Default, the animation system will use the WrapMode from the Animation component." http://unity3d.com/support/documentation/ScriptReference/WrapMode.html

But, if I set the animation component's wrap mode to say "wrapMode.ClampForever" all AnimationStates with a wrapMode of "wrapMode.Default" still play as if they are using "wrapMode.Once" and not "wrapMode.ClampForever." Is this a bug or do I misunderstand the usage?

Comment
Add comment · Show 1
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image alph · Jun 09, 2011 at 10:22 AM 0
Share

I have the same problem, hope someone will answer..

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Anxo · Jun 09, 2011 at 11:40 AM

This does not happen to me, Clamp Forever will replay the last frame, which is like freezing the last frame of the animation if the animation came to an end. My animation is set to default and it is doing just that.

If you are trying to achieve this result but you are not having any luck with default, default might be switched in the import settings.

You could try using this code on your animation script

 animation["animationClipName"].wrapMode = WrapMode.ClampForever;

let me know if that was of any help.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Trouble with animation wrap mode-animation plays randomly 1 Answer

How to Play an animation state on an animator controller on collision? 1 Answer

Die animation in animator reset model when finished. 0 Answers

Death animation play more than once 1 Answer

Toggling between states of animation 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges