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Question by Weither · Sep 22, 2013 at 01:17 PM · transformgravitymodels

How to set gravity for model?

Hi. I just create script to my enemy model. Script:

myTransform.position += myTransform.forward movementSpeed Time.deltaTime;

but my enemy is just flying. 0 animations, 0 gravity. What can I do?

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avatar image robertbu · Sep 22, 2013 at 03:45 PM 0
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You need to change your movement code from modifying the transform to using a Rigidbody, or you will need to write code that simulates gravity.

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Answer by meat5000 · Sep 22, 2013 at 01:19 PM

Set the gravity settings.

Rigidbody gravity

World Gravity

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avatar image Weither · Sep 22, 2013 at 03:45 PM 0
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if I use rigidbody my enemy model makes push-ups on his backside. It looks like bowling ;)

avatar image robertbu · Sep 22, 2013 at 03:53 PM 0
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Consider using a Character Controller. The sample scripts at CharacterController.$$anonymous$$ove() and CharacterController.$$anonymous$$oveSimple() take care of gravity.

avatar image Weither · Sep 22, 2013 at 04:32 PM 0
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Could you give me example of using it? I have no idea how I can use it in my script

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