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Question by Vindis · Dec 13, 2013 at 04:23 PM · sceneresetcheckpoint

Reset a scene but save checkpoints.

I'v searched around about resetting a scene and

 Application.LoadLevel(Application.loadedLevel);

seems to be the most popular solutions which works great. But in my scene I have checkpoints (triggers) that moves the spawn point. On level load the spawn point is moved back to it's original position.

I did try add

 DontDestroyOnLoad (gameObject);

in the checkpoint script but no luck as this only creates another spawn point at start.

Anyone got a solution to this?

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avatar image Spinnernicholas · Dec 13, 2013 at 04:59 PM 0
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This can be a complex problem. DontDestroyOnLoad can get messy if you are not surgically precise with it.

Can you post your checkpoint script and describe the GameObject that you would attach it to.

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Answer by guitarxe · Dec 13, 2013 at 04:38 PM

You could try moving your checkpoints to be static variables, which do not get destroyed on scene reload.

Otherwise, create your own solution for reloading a level rather than doing Application.LoadLevel

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Answer by GraviterX · Dec 26, 2013 at 04:51 AM

You could try making your checkpoint a trigger which sends you to another scene with the same layout

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