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Unity3d: NGUI + A* pathfinding
Hi all! I make a 2d game with Unity3d and NGUI, and I need to find path avoiding obstacles. I used A* pathfinding algorithm for 3d objects on plane and it's working fine. But when I tried to use it for NGUI plane there was some problems... First of all, I need to change layers for plane and obstacle objects for pathfinder. But if I do it, NGUI camera doesn't render them in game, only objects with default layer. Help me, please! Any tips would be helpful.
Answer by fherbst · Sep 04, 2013 at 02:41 PM
You can tell the NGUI camera which layers to render. Just change that.
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