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Question by nikrath · May 02, 2014 at 06:57 PM · aienemycarfollow

car follow ai

I am making a game where the enemy car has to hit us. I tried a method where the car is constantly moving with certain velocity and tried lookAt and rotation damping also. But that doesn't produce realistic results. Can someone pls help me with this? Also when my car hits the enemy real hard the enemy car is sent sky high but my car is also thrown up! Can someone give me a solution where my car is thrown away and the enemy car doesn't just fly up on collision?

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Answer by Swaggre · May 02, 2014 at 07:50 PM

Make the AI car follow calculated waypoints so it can go around buildings and so on. The final waypoint is going to be the followed car. Just smooth lookat at the nearest waypoint. For example if you turn, add a waypoint in the middle of the turn so the AI car will do the turn before continuing to follow you.

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