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Question by
Flashmangagames · Oct 19, 2016 at 07:32 PM ·
animationnetworkingphotonanimation clip
Issues on Syncing the animation component on Photon Network
I've tried adding the animation component on to the photon view's observe list, but when I build it and connect 2 players, I have the following Issues:
The frame rate drops to 3-7 fps.
On both clients, it displays the camera of the most recently instantiated player
I know it's the animation since before I tackled animation, it worked fine. So I clearly have to do something else when syncing it. I'm using the legacy animation system, not the mechanim one. The animation being played is controlled by a separate script that only enables itself if the instantiated player is the client's player.
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